πŸš€ Start and finish#

This page contains the information for the Start team.

:color: primary :shadow: Notes for the start team

Functions of the start team#

The main function of the start team is to ensure fairness of the competition by providing smooth and well functioning start process. The team should:

  • follow the schedule for the start team on each day

  • set up start equipment and bunting

  • implement start arrangement for each event according to the diagrams

  • manage the start process according to the bulletin and the competition rules (documents)

  • pack up the start equipment and get ready for the next event

  • use own transport to move equipment between events

Schematic for the start setup#

The following diagram shows the overall setup of the start area and process for MIDDLE, SPRINT and LONG events.
Flight of the Bogong events after ASOC, will require a change to the start set up with both queueing and mass start arrangements. Oceania Relay will have a separate set up too.

  • Championship classes have allocated start times

  • EOD, 10N and volunteers will have a punch start and can start any time within a designated start window

  • Schematic should be adjusted to the layout of the start area in each event

  • The start area should be clearly marked with bunting and signs, see equipment list

Gear and equipment#

  • The start has a 3x3m tent, small table and two chairs

  • The table with the control descriptions should be placed under the tent, with two lanes for the competitors on both sides of the table

  • The minute boxes can be marked by staking the bunting to the ground

Technical notes#

SI units at the start#

  • SI units should be arranged in a visible sequence: SI BATTERY CHECK - CLEAR & CHECK - SI CHECK - SIAC ON CHECK (START only for Late, EOD, 10N and Volunteers)

  • CLEAR & CHECK, SI CHECK and START units have to be punched (the chip inserted until the beep)

  • SIAC ON CHECK unit is there to test whether the chip is working in the radio module β€” competitors should just wave over the unit. The range of the test unit is 30cm, whereas all units on the course have a range of 1.5m

  • The most important unit is SI CHECK: it turns on the SI-Air chip, IT team uses this punch as evidence that a competitor is in the forest

  • SI CHECK unit should be held by a start official, and manually given to each competitor as they pass to -3 minutes box

  • All SI inits should be time-synced and properly set up before the start. They are turned on by inserting SI chip into the unit until the beep. The units should be turned off using special β€œservice off” card after start closes.

meshO radio units at the start#

  • Blue SI units with short range radio (SRR) should be used for CHECK and punch START

  • meshO radio unit should be placed within 4-5m from the CHECK unit, and ideally at the same distance from the punch START unit

  • there will be one meshO unit for Championship and one meshO unit for Carnival starts

  • meshO units are turned on by sliding a magnet along the left side of the unit away from the antenna, and turned off by sliding the magnet towards the antenna

Setup of start clock#

  • to be added